The highest ranks should be a rare and celebrated achievement not something every player can expect to attain several times a year. When I left DAOC a few years ago, realm point gain had been inflated to the point that dedicated players could easily get a million rps a week which meant it would take them only a couple of months to R10 and beyond. Then they would need to pick the right moment in a fight to pop that ability rather than always being able to blow people up.Īlso make sure that it takes even hardcore gamers a long time to reach the highest rank with the most powerful abilities. Realm ranks come with titles, and if a player the 9th level in their current rank, they move to the next rank. Instead of letting them purchase a permanent 20% increase in critical chance, for instance, let them buy an ability that gives them the same 20% increase in critical chance but it only lasts for 20 seconds with, say, a 1 minute cooldown. The Endless Conquest mode should allow leveling up to 50 and beyond without a monthly fee being necessary. Having RR 11s with high levels of passive abilities that are always on is unbalanced. Endless Conquest players will be able to level all the way to 50 on a limited selection of classes, participate fully in RvR, and earn Master Levels, Champion Levels, and Realm Rank - to a point. I hope we see more active RAs and less passives.
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